

I didn’t really enjoy playing as Raven, but primarily ranged/trap-setter characters in Tales games have always been underwhelming to me. I had the most fun playing as Karol, with his meaty hammer/axe attacks, and Rita, who uses her vast array of spells to one-shot weaker enemies, but most of the members of the party are fun to use as well. Combos are quickly executed and flow nicely into all of the different kinds of artes, and with nine unique playable characters in the Definitive Edition, there’s a little something for everyone’s tastes in playstyle. Tales of Vesperia’s combat system is essentially just an improvement of the action combat style from Symphonia and Abyss, with all of the best parts of that system being left intact. Plus, Vesperia has one of the best OPs in the series, only being beaten out by Zesteria’s incredible “White Light”, which was unironically the best part of that game. Sound design overall is pretty satisfying, with meaty hits being given appropriately meaty sounds. The various battle themes are all wonderful, and the towns all have great music of their own. I usually don’t notice the soundtrack in Tales games, but this game had some great songs. The music in the game also has some earworms and stellar tracks, which is actually a surprise for the series. The in-game models may be more simplistic, but it’s charming without hurting the overall quality.
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Even when stacked up against Tales of Xillia, the game holds up by maintaining a silky smooth framerate in battles and cutscenes, only really tanking on the world map when playing on the Nintendo Switch in portable mode (The game’s framerate differs from system to system). The towns in the game are also all varied in their designs, which makes their overall emptiness that much more apparent. The main cast has some of my favorite designs in the series, and the dungeons are all very detailed and great to explore.
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It makes sense, considering this game was the jump from PS2 to Xbox 360, but it still holds up very well in the remake. Tales of Vesperia: Definitive Edition is gorgeous to look at, especially compared to its predecessors in Tales of Symphonia and Tales of the Abyss. This may be a breath of fresh air to some, but for me it ended up just making me feel more bored than any fetch quest could.Ĭlassic JRPG-style with a fresh coat of paint These side quests and side stories do begin to develop after the first story arc, but by then the railroading is just too powerful and seemingly inescapable. Sure, too many sidequests can be overwhelming, like in Xenoblade Chronicles, but the complete lack of them just makes it so the only way a player can gain EXP is through ol’ fashioned grinding.

I never would’ve expected side quests and side content to be such an important part of a JRPG, but without these options, the game just feels like it’s missing something. During the first story arc of the game, there is almost nothing to be gained by talking to civilians. You can talk to a bunch of different people in towns, but most of them don’t have much to say that isn’t already apparent. On top of that, the world in this game feels rather lifeless. Yuri is probably the most complex character in terms of his motivations, but even then it can get a little tiring listening to Yuri be vague and mysterious for 15+ hours. Sure, you can play as Yuri’s dog Repede, but it just feels that most characters in the game lack a strong, engaging personality. I will say that, at the very least, the characters don’t get as obnoxious or make as many dumb decisions as other Tales casts, but they also aren’t particularly interesting. It’s all well and good, and there are some fun character moments, but it never really gets to a point where I was like “Wow, I need to keep playing to see what happens next!” It just goes about its business, with next to no side quests to break up the main story. Along the way, he meets a cast of colorful Tales characters, including some real winners like Rita and Raven, and uncovers a conspiracy set to escalate a great war. After getting thrown into and promptly breaking out of jail, Yuri and the player get railroaded into an adventure that cannot be escaped.

Tales of Vesperia follows Yuri Lowell (voiced mostly by Troy Baker), a ruffian former knight who just wants to help his people in the slums of the capital city. However, compared to other big JRPGs and even its own series, Vesperia is missing a hook to keep a player fully engaged.

After playing through much of the Nintendo Switch version of Vesperia, it’s safe to say that this is definitely one of the best Tales games out there.
